Unit 1

Methods of iterating

During the development of Draft 1, I focused primarily on my personal experiences and reflections within the relief printing process. In Draft 2, I integrated the perspectives on ‘process’ from the Conditional Design Manifesto, analyzing the origins of variables in relief printing through three specific dimensions: Time, Relationship, and Change. This framework provided me with a systematic methodology. Furthermore, the concepts of process in the manifesto helped me understand the iterative process in this brief and how to identify outcomes along the way.

Draft 1

Draft 2

While remaking Karel Martens’ work, I realised that exact replication is practically impossible. Even among the ten copies I produced, there were subtle differences. Through the practice of relief printing, variations emerged as the result of numerous interdependent factors. To better analyze these factors, I followed Variables via Conditional Design Drawing from the Conditional Design Manifesto (2013), which posits that “the most important aspects of a process are time, relationship, and change.” I categorized the uncontrollable variables of relief printing below

Karel Martens has stated that he sees himself more as an experimenter than a designer. The project allowed me to understand that position from my own experience. While printing with discarded plastic materials from CSM’s swap shop, I began to recognise the narrative power of waste. During the printing process, I observed that the printed marks repeatedly escaped the boundaries of my intended composition, appearing on protective newspapers, surrounding surfaces, and unintended areas beyond the printing paper. In some cases, these uncontrolled traces were even sharper and visually more compelling than the forms I had deliberately designed.

To interrogate the boundary of control in relief printing, I designed a dragon scale binding book. Within the inner pages’ structure of this book, I contrasted my printed graphics with those that appeared by chance to explore when accidental patterns continuously emerge out of paper, on waste materials, and worktable, are they residue, or can they be redefined as components of the work? If the final visual outcome is a product of material and mechanical autonomy, does authorship shift from the designer to the machine and tool? Ultimately, this project allowed me to experience how an experimental graphic designer creates work through iteration. And I learnt how to find the final product within an open-ended, process-driven trajectory.

Draft 3

First Edition colour

Second Edition blind debossing

In visualizing my written response, I adopted a similar visual language to Karel Martens’work. I used the same font in the original work I remade to capture the feeling of a document on a desk. However, a comparative analysis reveals a distinct divergence in the primary focus of our work. While Martens prioritizes graphic pattern and relegates text to an information-rich backdrop. By contrast, my work positions the text as the primary focus, with graphics serving a supporting role. This contract shows how a designer’s connection with content unconsciously steers the final visual outcome.

Maurer, L., Paulus, E., Puckey, J. and Wouters, R. (2013) ‘Conditional Design Manifesto’, in Conditional design workbook. Amsterdam: Valiz, pp. ii-xiv.